Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own Imperial Guard Regiment. These tables are for fluff only -- check out FFG's 'Only War' game for rules on actually role-playing a regiment.
Known problems: Mostly fixed but many of the 'friends' organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty. Somebody check those out, OK?
For extra fun, create your own system of worlds with IG regiments, penal legions, PDFs, and also use the Space Marine Chapter Creation Table to create your own Astartes Chapter who recruits from the system, and an SoB Order based in the system as well for your own unique, fluffy corner of the Imperium that you can use for everything/anything!
An imperial guard regiment is stranded and besieged by orks, when a patrol comes across a strange and ancient item of randomly generated technology. Imperial guard, Random, Generator, 2014-01-15: 10: April 2014: 31435449: WH40k Titan Quest Prequel 5: Legio Pugnatores Walks upon the Ork-World of Ahran. Operation: Eagle's Landing. . To generate background for Imperial Guard armies consisting of multiple regiments. So, for example, if you want to represent a Division-strength Imperial Guard force, just roll on this table a dozen or so times, and you have immediate background for the entire force. Jan 18, 2018 Great to hear that it's high quality stuff. One thing I've been sort of considering doing, is making a Guard regiment sort of modelled after the NCR troopers from Fallout New Vegas. I see that they have the british helmets from WW2, both with and without gas masks. I'd use those for troopers, heads with berets for officers and my 1st Recon snipers. Dec 16, 2006 i usually have a habit of naming officers in my guard army but i struggle to think up names for them, how do all the other imperial guard players do ity? Also i am not quite sure how the ranking in imperial guard regiments goes. Any help would be much appreciated.
Regiment Origin[edit]
Regiment Classification | d10 |
---|---|
Imperial Guard: A true regiment, drilled and competent in their service. | 1-4 |
Planetary Defense Force: What the Guard doesn't want, the PDF will take. | 5-6 |
Penal Legion: Scum, criminals, murderers. Watch them closely. | 7-8 |
Militia: Brave enough to defend their world without training or equipment. | 9 |
Navy Armsmen: Experts in void-combat, they'll defend the ship or take the enemy's. | 10 |
Regiment Demographic[edit]
Recruitment Criteria | d100 |
---|---|
Volunteer: Only the brave (of which there are plenty) join this Regiment. | 1-15 |
Veterans: Taken from the 'best' of the PDF, this Regiment somehow knows more about battle than most. | 16-25 |
Caste-born: Raised from birth in the warrior caste. | 26-30 |
Nobility: Bought their commission for honor and glory. | 31-35 |
Priesthood: They venerate the God-Emperor in his soldier aspect. | 36-40 |
Abhumans: Ratlings, Ogryn, and other such useful creatures. | 41-45 |
Tribespeople: All you have to do is teach them which way the gun points. | 46-50 |
Lottery: Selection by the God-Emperor's grace, and a little luck. | 51-55 |
Spacers: Born on asteroids, off-world hab-stations, or the vessels of the Imperial Navy. (If Navy Armsmen was rolled, this may be taken as default) | 56-60 |
Firstborn: Chosen by right of being the eldest child. | 61-65 |
Vat-grown: No families to complain, no friends to consider. | 66-70 |
Gangers: They fought each other in the slums, now they fight a true enemy. (If Penal Legion was rolled, this may be taken as default) | 71-85 |
Convicts: Serving their sentence on the front lines, the slime. (If Penal Legion was rolled, this may be taken as default) | 86-95 |
Roll d3+1 times on this chart. | 96-100 |
Nature of Recruitment | d10 |
---|---|
Punishment/Redemption/Recycling: Recruits are gathered from the dregs of society. (If Gangers, Convicts, or Lottery was rolled on demographic table, you may select this by default) | 1 |
Elite tithe: The best of the best of the planet were recruited for this regiment. (If caste-born or nobility was rolled on demographic table, you may select this by default) | 2-4 |
Standard conscription: Average or above-average citizens recruited from all levels of society. (If Volunteers, Firstborn, or Lottery was rolled on the demographic table, you may select this by default) | 5-10 |
Regiment Homeworld[edit]
Home World | d100 |
---|---|
Hive World: No claustrophobia, excellent sense of direction? Urban combat! | 01–25 |
Death World: For these people, life was a war before they could speak. | 26–40 |
Feral World: They fight like wild animals in the Skyfather's name. | 41–55 |
Agri-World: Sturdy, hard-working types, glad to be off the farm. | 56–65 |
Civilized World: Comfortable but not soft, ready to fight to preserve and spread civilization. | 66–75 |
Shrine World: They charge into battle eagerly, and their very prayers are warcries. | 76–85 |
Forge World: Blessed by the Omnissiah to carry His light across the Galaxy. | 86–90 |
Lost Homeworld: Ghosts do not fear death, but they seek life with a terrible fury. (Roll again to determine what kind of world it was, Before.) | 91–95 |
Pleasure World: Soft as clay before the firing of the kiln; war is their crucible. | 96–100 |
Non-Hive worlds then roll for the world's predominant terrain.
Home World Predominant Terrain | d100 |
---|---|
Desert: At home in sun, sand and wind. | 01–20 |
Garden/Mixed: Every terrain represented, on the surface and in the recruits | 21–40 |
Jungle/Swamp: Masters of stealth and inured to disease. | 41–60 |
Ice: Cold-blooded, with hearts of fire. | 61–70 |
Airless/Dead: They know the void, and the tech required to survive it. | 71–76 |
Cavern: From the bowels of the earth, natural sappers | 76–80 |
Mountains: Alpine hunting produces crack shots | 81–86 |
Ocean: They grew up in the dangers of the depths. | 86–90 |
Plains: Wide, flat worlds produce excellent cavalry | 91–95 |
Urban: Good soldiers, once you get the cityboy out of the city. | 96–00 |
Lanscan mac download. Hive Worlds should instead roll on
Predominant Hive Tierrain | d100 |
---|---|
Cavern/Underhive: What the gangers lack in discipline, they make up for in savagery | 01–50 |
Urban/Middle Hive: The mass of the Hive, hearty if agoraphobic laborers | 51–95 |
Outskirts: The feral, toxic wastelands surrounding the Hives' bases | 96–00 |
Regiment Tactical Information[edit]
Regiment Core Units (d100) | |
---|---|
1-35 | Infantry Regiment |
36-45 | Light Infantry |
46-55 | Heavy Infantry |
56-70 | Mechanized Infantry |
71-75 | Drop |
76-80 | Armored |
81-85 | Artillery |
86-95 | Siege |
96-99 | Shock Troopers |
100 | Abhuman |
Specialization (d10) | |
---|---|
1 | Drill & Discipline |
2 | Counter |
3 | Stealth Warfare |
4 | Lightning Strike |
5 | Trench Warfare |
6 | Close Combat |
7 | Ranged Combat |
8 | Shock & Awe |
9 | Guerrilla Warfare |
10 | Hive Warfare |
![Imperial Guard Regiment Name Generator Imperial Guard Regiment Name Generator](https://i.pinimg.com/originals/00/ef/a5/00efa52cdf75e213f3ddaea5fcb0affb.jpg)
Loyalty Rating (d10) | |
---|---|
1 | Overzealous: need to be actively held back from giving their lives for the Emperor |
2-3 | Fanatical: No remorse, no retreat, no fear. |
4-5 | Adherent: Hold fast to the Creed and His will. |
6-7 | Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures. |
8-9 | Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum. |
10 | Heretical: This regiment has abandoned the truth of the Emperor. |
Special Equipment (d100) | |
---|---|
1-10 | Traditional Weapon |
11-20 | War Trophies |
21-30 | Specialized Lasgun Pattern |
31-40 | Exotic Mounts |
41-50 | Rare Heavy Weapon |
51-60 | Blessed Wargear |
61-70 | Augmented Troops |
71-80 | Special Vehicle |
81-90 | Preferred Fighting Style |
91-100 | Modified Weaponry |
Regiment Creed (d100) | |
---|---|
1-40 | For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium. |
41-65 | For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment. |
66-75 | Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself. |
76-80 | Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible. |
81-85 | We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood. |
86-90 | Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate. |
91-95 | Steel Over Flesh: This regiment believes the way to victory is through machine augmentation. |
96-100 | Esoteric Beliefs |
Imperial Guard Regiment Creator
Regiment Relations[edit]
Regiment Friends (d100) | |
---|---|
1-5 | Administratum |
6-15 | Adeptus Arbites |
16-30 | Adeptus Astartes (a specific chapter) |
31-35 | Scholastia Psykana |
36-45 | Adeptus Mechanicus |
46-50 | Adepta Sororitas |
51-55 | Adeptus Titanicus |
56-60 | Ecclesiarchy |
61-75 | Imperial Guard (of a specific world) |
76-83 | Imperial Navy |
84-85 | Inquisition |
86-88 | Navis Nobilite (Navigators) |
89-91 | Officio Assassinorum |
92-93 | PDF (of a specific world) |
94-98 | Rogue Trader Dynasty |
99 | Schola Progenium |
100 | League of Blackships |
Regiment Enemies (d100) | |
---|---|
1-10 | Roll on the 'Regiment Friends' table. |
11-20 | Orks |
21-30 | Eldar |
31-40 | Tyranids |
41-50 | Chaos Space Marines |
51-60 | Daemon Prince/Daemon/other specific disciple of Chaos |
61-70 | Specific Chaos-aligned group |
71-80 | Dark Eldar |
81-90 | Tau |
91-100 | Other Xenos See here for inspiration. Alternatively, see below. |
Minor Xenos Species/Empires(1d100) | |
---|---|
1-10 | Roll twice on this chart |
11-20 | Hrud |
21-30 | Fra'al |
31-40 | Uluméathic League |
41-50 | Yu'vath/Legacy of the Yu'vath/Rak'gol |
51-60 | Enslavers |
61-65 | Barghesi |
66-70 | Tarrelians |
71-75 | Thyrrus |
76-80 | Hellgrammite |
81-85 | Loxatl |
85-90 | Saharduin |
91-92 | Xenarch |
93-95 | Cythor Fiends |
96-97 | Nightmare-Engines of the Pale Wasting |
98-100 | Other Xenos Species (pick one or roll/write one up) |
Imperial Guard Regiment Name Generator Online
Warhammer 40,000 Faction Creation Tables | |
---|---|
Imperium | Adeptus Custodes Shield Host - Grey Knight Brotherhood - Imperial Guard Regiment - Imperial Knight House Inquisitor - Legiones Skitarii - Legio Titanicus - Renegade Space Marine Chapter Sisters of Battle Order - Space Marine Chapter - Tempestus Scions Regiment - Underhive Gang |
Chaos | Chaos Space Marine Warband - Chaos Warband Heretics & Heretical Cults - Lost and the Damned Regiment - Renegade Knight House |
Xenos | Creature Creator - Dark Eldar Kabal - Eldar Craftworld - Harlequin Masque - Genestealer Cult Necron Dynasty - Ork Klan - Tau Cadre - Tyranid Hive Fleet |
Planets | Forge World Generator - Dark Mechanicus Forge World Generator - Planet Generator - Solar System Generator |
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